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PROJECT BASED LEARNING - READY FOR YOUR CLASSROOM

Create a Board Game — Project-Based Learning Unit

USD 5.50Price
Excluding GST

Your students already love video games. Now they get to design one!


Every kid has argued about the rules of a board game. This time, they write them.


Create a Board Game is a complete, ready-to-teach project where students invent a game from nothing: the theme, the board, the pieces, the challenges, and a rulebook clear enough that another class can play it without asking a single question. Then they hand it over and find out whether it works.


That last part is where the learning hides. A game that isn't fair gets called out. Instructions that skip a step fall apart the moment someone else picks them up. Students write, test, revise and write again, because they have a reason to, not because you asked for a second draft.


Printable board templates, cards and game pieces mean every student finishes with a real game they can play.


No prep. No logins. Just open the slides, print the pages, and teach.


What's inside

  • Presentation slides for every stage, one idea per slide

  • Project Journal: printable student activity pages for every stage, from first idea to finished game. Print only the pages you need.

  • Printable board templates, cards, and game pieces

  • Going Further extensions: a math task, a research quest, and an advertising poster

  • An optional hands-on STEM build

  • A project rubric

  • A complete teacher guide with the full learning sequence


How it works

Students move through five stages: Brief, Investigate, Create, Improve, Share. It's the same structure used in every Sherbert Learning project, so your class learns the process once and carries it into the next unit.

Every page and stage is optional. Run a short version over four to six lessons, or stretch it across a term as a Friday afternoon unit. Whole class, small groups, pairs, or solo, it works however you teach.


The details

  • Grades 2 & up

  • Low prep: print and go

  • PDF and Powerpoint

  • Instant digital download

  • Single-classroom license


Built by a practicing classroom teacher.


The skills are hidden inside the fun. Students plan, write descriptively and persuasively, justify their decisions, give and use feedback, and work with the math behind their game.


No screens needed. No logins. Just open the slides, print the pages, and teach.


What's inside

  • Presentation slides for every stage, one idea per slide

  • Project Journal: printable student activity pages for every stage, from first idea to finished game. Print only the pages you need.

  • Going Further extensions: [confirm current set]

  • A project rubric

  • A complete teacher guide with the full learning sequence


How it works

Students move through five stages: Brief, Investigate, Create, Improve, Share. It's the same structure used in every Sherbert Learning project, so your class learns the process once and carries it into the next unit.


Every page and stage is optional. Run a short version over 6+ lessons or stretch it into a full 5-week unit with the extensions. Whole class, small groups, pairs, or solo, it works however you teach.


The details

  • Grades 2–5

  • Low prep: print and go

  • PDF and Powerpoint

  • Instant digital download

  • Single-classroom license


Built by a practicing classroom teacher.

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